The skill tree has also been updated to support those who enjoy playing the role more tactically and those who want to use more bullets to deal with the problem. We’ve also made some revisions to last week's new Demo skill tree as we’ve been playtesting and gathered community feedback which I would like to outline below: Demo Skills Level 5: Bombardier - Explosive demo weapons now do 25% more damage Grenadier- Demo weapons fire 20% faster Level 10: High Impact Rounds - Do 25% more damage on a direct hit with demo weapons, but lose 3 ammo from the max ammo count per weapon Extra Rounds - Increase max ammo by 5 for every demo weapon Level 15: Sonic Resistant Grenades - Demolition weapons have a 100% chance of avoiding siren scream destruction Fragmentation Rounds - AoE of your explosions increase by 50% but AoE damage is reduced by 30% Level 20: Armor Piercing Rounds - Direct hits to a critical zone will do an extra 50% more damage Concussive Rounds - The hit reaction, stun, stumble and knockdown of all demo weapons is increased by 50% Level 25: Destroyer of Worlds - Previously nuke, this has been tweaked slightly Mad Bomber - Shoot and reload in near real time Commando Skills Calling out cloaked Zeds has been made a passive perk joining Night vision, reload speed, zed time extension, health bar detection, cloaked enemy damage and weapon damage. We have also modified the spread on the HX-25 to make it more reliable at hitting the center of what you aim at as well. So those of you who enjoyed those skills can continue to use them now more than ever. Grenade Supplier, On Contact and Door Traps are now all passive skills for the Demolitions Perk. Comments Hello everyone! First I want to cover some of the new perk passive the Demo has that I forgot to mention in the main post last week.
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